How to Get End the Arms Dealer Again After You Abandon the Quest

Well nobody saw this coming. Destiny ii players have been enjoying the new content of Season of the Chosen. However, it wasn't long until players discovered a hidden questline that gave them admission to a brand new exotic weapon called the Dead Man's Tale. Information technology is also an extremely long and complicated quest by Destiny two standards. This guide is to help yous unlock and complete that quest and claim your rewards.

Presage Destiny 2 – Unlocking the Quest

Kickoff matter's first. You can't just go to your Director and actuate this quest. Start, yous'll take to get into The Arms Dealer Strike on Globe's European Dead Zone. At the very beginning of the Strike, after yous clear the room of enemies, search for an open door virtually the hologram display in the room. Go through and continue going until yous come to a behemothic landing pad area. Defeat all the Cabal enemies in that location then expect within ane of the storage crates for a datapad containing a distress indicate.

Next, render to the Belfry and speak to Commander Zavala. You lot'll get a small cutscene about him talking about the message, saying that it's an SOS from an abandoned Cabal send called the Glykon out virtually the Reef. Furthermore, it appears the SOS is coming from a Guardian somewhere inside. Something about it seems fishy so he sends you there to investigate.

Open up your managing director, pull upwardly the Tangled Shore location, and y'all'll find Presage is at present available.

Inside the tunnels of an abandoned spaceship Presage Destiny 2
If you're getting Conflicting vibes from this, you're not wrong.

Destiny 2 Presage – Navigating the Glykon

Before you beginning this mission, a few things to keep in mind. Showtime, this quest is long. It might take north of an hour to finish on your first get. 2nd, at that place will exist challenging enemy encounters within, specifically Scorn, and the unabridged meet has the Coma modifier. Powerful Void weapons and constant spatial awareness are your friends here. Third, the majority of this mission will be based effectually primal-hunting and some mild platforming challenges. There is no fourth dimension limit like other quests so experience free to take your fourth dimension.

When you lot starting time load into the level, you lot'll be on a ramp leading up to a locked hangar door. Look to the left side of the ramp and you should come across some red pipes on the side of the ship. Spring to those pipes and follow them along the side of the hull. This should pb you lot to a side archway into the ship proper.

Follow the tunnels until you come beyond several shutters highlighted by flashing crimson lights. You lot can interruption through these shutters. Keep an centre out for these shutters as you move further in; when in doubt await for blinking cerise lights. Continue following this path until you find a shutter on the floor, shoot through information technology and you lot should drop on the other side of the ramp's door from the start of the mission.

On your right side should be a lever. Pull it and the door will open, providing a shortcut for fireteam members who may have gotten lost. Continue through the room until you discover a pile of glowing blueish spores and a sort of barrier glowing with energy. For brevity, these barriers volition be called Darkness Doors. Shooting the spores will make them glow light-green and you lot'll gain a condition effect called Egregore Link. This will let you pass through the Darkness Doors safely, simply only for near fifteen seconds.

A growth of blue spores next to a barrier of energy
Get used to seeing these as you lot go farther in.

After passing through the offset Darkness Door y'all should be face to face with a Cabal body wrapped in weird growths. Turn to your left and expect upward, you should encounter some pipes marked by some blue light. Hop up inside and follow the opening to the next area.

Keep this path and you should exist in a big area with electrified walls and instakill grinders below. On the other side of the gap is a pathway leading to two Darkness Doors, only there are no Spores effectually. Expect around and y'all should find a corridor with a lever nearby, also a bunch of nasty suicide-bombing Screebs.

Take them out, pull the lever, then caput back to the gap. Before jumping, look to the left side. Pulling the lever should take opened up a door, revealing some Spores. Activate them, jump the gap, then head through the Darkness Doors. It doesn't matter which 1 you enter, they both lead to the same location.

Eventually, the path will lead down to a lower level. Head to the end, then jump upward and you should be greeted by a new location with some Spores in a corner to your right. Continue ahead to another gap in the electric masher room.

An industrial area with grinding gears below and electrified walls
If you have a fearfulness of heights, just keep looking forward equally y'all go.

Leap to the other side and yous should see a red power line and a minor hatch nearby. In the red powerline should be a white free energy cell. Shoot the cell until information technology explodes, and the hatch will open. Keep that association in mind as we continue.

Drop down the hatch and get gear up for some other Screeb ambush. Once they're taken intendance of, caput to the dorsum of the room and look to the right side. At that place should be some grating for yous to climb on, tucked away is another lever. Pull it then movement to the opposite side and through the now opened door.

You should be at the tertiary and concluding gap of electrified walls and deathtrap mashers. Spring the gap to the other side and flip the lever you notice on the other side. Once you practice this, double back to the room where you were ambushed by Screebs before and jump off the platform to the ground floor. Underneath the platform should be a newly opened door with an energy jail cell inside. Destroy information technology so head dorsum to the third gap. Look downwards towards the correct wall and you should see an open door. Drop downwardly and a rotating platform nearby should activate, giving you enough ground to get safely within.

A doorway near some grinding treads
One time you head through here, the real challenges begin.

Destiny 2 Presage – The Trash Compactor and Hangar Bay Fight

Now we get to the beginning large hurdle of the Presage quest, and information technology starts with you being within a giant trash compactor. In one case you pull the lever, the flooring will open up, exposing several wires protected by shutters, a bunch of Screebs will spawn in, and the walls volition first closing in. If you don't wanna be a pancake you'll take to search the floor for iii free energy cells and destroy them. If the walls close over a cell earlier you tin pop it, you lot're screwed. Cheque the outmost shutters first before moving in If you hit all 3 cells, the walls volition grind to a halt and one of the shutters on the flooring will be surrounded by red blinking lights, that's your exit out of hither.

Eventually, you'll enter an open up area and you lot'll get your outset major combat run across with the Scorn. Fair warning, this battle is in a Darkness Zone. Worse nonetheless, the checkpoint is back at the trash compactor with the Darkness Zone still agile. Depending on your skills and luck, this part will be a massive headache. Endeavor to conserve your power ammo and agree on to your Super if you can.

This is considering the side by side gainsay encounter is a doozy. You'll enter a large hangar bay, which volition spawn a bunch of major enemies and two Anathema boss monsters. As if that wasn't bad plenty, take too long in the encounter and Screebs will commencement spawning in to requite you an explosive hug of decease. If you survive, congratulations you're a little over halfway done.

A metal platform hanging outside the hull of a spaceship
Great. Back into the vacuum of space again.

You should encounter a platform hanging on the left-most hangar bay. Hop on information technology and follow the path to another hangar bay with a Cabal send parked inside. Head within, hop on the transport and follow the platforms to another tunnel.

This should lead you to a laboratory with a Scorn's corpse in the center. Go to the left side of the lab and you lot'll find a lever. Pull information technology, and a door with Spores volition open. Activate them then dash through the doors on the right side and the Darkness Door by that to the next area.

Caput up the ramp of the room and look for a lever attached to a colonnade in the center. Pulling it will open a door beyond the room revealing an energy prison cell.. Employ a long-range weapon to hit the energy cell, so look upward. Destroying the prison cell should have knocked out an electrified wall, opening up a small room above you. Get there as fast as you tin can, the wall will come back afterward almost five seconds. Hit both of the levers hidden inside and return to the main room. Find the door with Spores, activate them, then head up the ramp and towards the elevated platform in the far left corner, then downwardly the path past the Darkness Door.

Have out the Scorn in the area then pull the lever on the yellow generator. This should open a door with a gun turret inside. Destroy it and to the right of information technology should exist another energy jail cell. Pop it, look for the spore room, activate them then head to the growth corner opposite the yellowish generator. Tucked abroad is a Darkness Door on the floor; look out below.

A red-tinted shutter seen from a higher angle
Alright, time to do some basic compass navigation

Destiny 2 Presage – The Maze and The Boss Fight

Next up is a miniature maze. Once you lot driblet down, at that place should exist four shutters, one on each wall. We'll mark each shutter based on the four compass directions. For reference, the East most shutter has a path leading to some Spores, the South most is a dead end, and the West and Northmost vents are paths leading to the rest of this maze. The offset affair you'd want to exercise is scour the maze and funnel any Screebs out before they tin jump you. Once that is done get down the East path, actuate the spores then head downward the West path. Accept the first left yous see, continue down it until you come to a fork then caput correct. Yous should have passed through a Darkness Door with a lever nearby. Pull it and the door volition open, bringing y'all back to the lab.

Don't panic, y'all didn't accept a wrong turn. In fact, pulling that lever should also have opened upward another door with another Darkness Door through it. Actuate the spores in the lab and head into the next expanse.

Look around for another lever in the leftmost corner. Pull it, then plough around and look for an open up door near some yellow pipes. Destroy the free energy prison cell inside, activate the spores, then head through the Darkness Door on the right side.

An arrow shooting a glowing energy cell on a pipe
At present with that pinned down, the rest should be easy. Kinda...

Side by side up is an open chasm area with some rotating platforms. Once you land on a platform with ruddy pipes underneath, turn around and yous should run across a pipage with an free energy cell inside, take it out. At the finish of the room, you should find a lever and a Darkness Door. Do not activate this lever. If you do, you lot'll open a door with an enemy turret and a dead-stop for your trouble. Instead, backtrack to the room'due south entrance and yous should find some spores. Activate them and go back until you run into an open door on the leftmost wall. Get through the Darkness Door inside and you should observe another set of spores. Actuate those and continue to the stop.

Yous should at present be in a room with a lever and a identify to drib a Raid Banner. Pull the lever, plant that imprint and top off all of your stuff because information technology is boss fight time.

On paper, the Locus of Communion is an amped-up version of the Hangman boss from Forsaken. But once yous get his health to a fixed amount, he'll vanish from the arena and go out behind some lackeys to fight you. This is because the boss has at present dropped to a basement in the arena, surrounded by superheated pipes. If you wanna end the fight, you'll have to actuate three unlike calculator terminals in the loonshit to cool down the pipes. Fair alert, the pipes will heat up again eventually, so exist ready to rinse and echo until the boss is dead.

A towering monster with a flaming flail in a maze of pipes
I'd say this was the easy office, merely I'd be lying

Later you pull all of this off, you lot'll be guided to the final room on the ship, uncover the fate of the SOS, and claim your Dead Man's Tale exotic spotter rifle. Congratulations, now yous can repeat this mission multiple times and scour it for collectibles and hidden lore dumps. There will also be a Master mode available afterward for the Dead Human being's Tale goad. First practising.

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Source: https://techraptor.net/gaming/guides/destiny-2-presage-guide-on-completing-quest

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